Tuesday, March 31, 2009

Let's Go Jungle! (Arcade)

Let's Go Jungle! is a fixed-lightgun rail shooter. Aliens was a fixed-lightgun rail shooter. Because of this you may assume that Let's Go Jungle! is totally awesome like Aliens. It's not.

Players take on the role of a young couple who are left stranded on a jungle island when giant spiders kill their (grotesque racist caricature) guides. With no way to defend themselves but two AK-47s and the power of love, players must set out to kill pretty much every living thing between them and the nearest Ramada.

Power of love, you say? What's that about? Apparently, this game was designed with actual couples in mind (which is dumb, no woman has willingly gone in an arcade since 1983) because in between acts the protagonists get all lovey-dovey and you get rated on how good you are as a couple. Seriously. If you both shoot the same creature? You understand each other as true friends. Protect your significant other from that lunging monster-leech, and you're clearly a loving partner. This can get a little uncomfortable if you aren't playing with your real SO, especially since the sit-down cabinet has privacy drapes.

Gameplay is pretty lackluster. The guns are ridiculously hard to aim accurately and don't want to aim at the far sides of the screen. There seems to be some smoothing that distorts how your aim tracks as well. There are a few fun quick-time events where players must move the guns around to do stuff in-game, but they're way too easy and don't add much to the whole affair. The graphics are pretty, but look oddly like those of the Sims games.

Overall Let's Go Jungle! is a pretty forgettable game. Not as fun as its premise would imply, or as exciting as it's genre demands, it's like a real trek through dense forest: frustrating and tedious.

4/10 (It'd be lower but player 2 is kind of hot)

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